![]() * be able to apply a group of filters, with one preset each one, to all the 40 images. * be able to apply the same filter and same preset to all the 40 images. and apply all of them to the same single image so you will have lots of different versions of the same image with different filters and presets.įor example I have 40 images in a folder and want to: * be able to select a group of filters and a different amount of presets fr om each filter, perhaps 2 presets fr om filter 1, 4 presets fr om filter 2, 1 preset fr om filter 3, etc. * be able to select a group of filters (for example 5) and a group of presets of these filters (for example 20 filters and choose 3 presets of each filter) and apply them all to this same image, so the result will be 100 images. ![]() * be able to select a group of filters ( for example 20 filters) and apply all of them to this same image, also it would be needed to be able to choose which one of the filters preset will be applied, so the result will 20 images. WHAT WOULD BE GOOD TO BE ABLE TO DO AS BATCH PROCESSING IN FILTER FORGEįor example I have one single image and want to: Thanks for sharing it with the forum, and it looks good, but regretably I am bad using command line applications, and try to avoid it, and would like much better any GUI based one and that could work well and be updated to be used with FF 3.0 or FF 4.0 as the others available seen in this other thread here does not work right, at least the windows versionsĪlso your good Batch rendering wrapper is only for batch rendering one image or a folder with just one filter and one preset. Until this is officially added, I hacked something together Here. Yes, it would be good to have a utility or whatever way that could have a GUI instead of a simple command line as it is available now and that is updated and made with all the available components of FF 4.0. I agree and want to push for a small batch rendering utility! Neither of these things are listed as features in the current update, thus I feel no pressing need to upgrade. The other thing that might get me to upgrade would be under the hood algorithm improvements that speed up filter rendering time. I feel like its important to add my vote to a thread requesting this feature.Īlso, AE support has been talked about by the moderators before.īack in 2006, Bella wrote that AE support was part of the long term plan in this thread here I am more likely to upgrade a major tool I use frequently. Better animation support (particularly AE support) would transform Filter Forge from a neat tool that I use only occasionally because its cumbersome and doesn't fit into my workflow to a major tool that I would use frequently. I'm saying in a tight economy we have to choose what software to buy/upgrade. I'm not saying I will only upgrade if FF gets animation. ![]() Now in this moment they are having a 30% discount, although the real price is 899$ The only possible solution for you now is to get the Genetica software, altough if you need animation, it is very expensive to buy unless you get a 50% discount that happen sometimes. If you will ONLY upgrade to a new version of FF until it gets animation, well please take a sit and wait for it, although I think that most probably we wil find you like in the future like the image shown below after waiting for it Untill then there's nothing you can do to have any kind of animation inside filter Forge Sorry mwoods, that option is to be implemented in FF 136 (Coming out September 2214). Morgantao wrote: (well, I have modified it to be adapted to this thread) I have a very good answer for this taking a quote form a very good answer given by Morgantao in this thread here I am quite sure this would make many animators and compositors/VFX guys VERY happy, who wouldn't have to hold their breath for a compositing package plugin anymore, and it should be rather simple to implement.Īnimation inside Filter Forge ? FF plugin for AE ?Īre you really serious asking for this knowing what FF Inc. And be sure to output the rendermaps as well. Then do a simple linear interpolation of the values for all frames inbetween at rendertime. ![]() Rather, it could be very simple: Give us an interface that asks for an output path, the number of frames to be rendered and allow two values to be entered there for each control of the filter, one value for the first and one value for the last frame. Now this doesn't have to bloat FF up into a full-blown animation package. I know the topic of animation has been touched here and there in feature requests (and the FF team is probably weary reading it), but since I view this as my personal most wanted feature of all time, I am going to request it again here: A simple batch rendering capability with rudimentary keyframing within Filter Forge.īatch processor is certainly possible (even for frames of different sizes). ![]()
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